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A mythical battle of power and fortune is unleashed in Amusnet’s latest slot game, Gorgon’s Luck

(AsiaGameHub) -   The game draws inspiration from the realm of Ancient Greece. Press release.- Amusnet invites players to step into the world of Ancient Greece with Gorgon’s Luck, a new slot game where legends come to life and peril awaits with every spin. This 6-reel cascading slot, inspired by the formidable Gorgon Medusa and the hidden treasures within her long-lost temple, offers a daring and captivating adventure filled with mystery, mythical creatures, and potent features. The game is built on a cascading mechanic and utilizes a Match 8+ payment system, rewarding players for matching symbols anywhere on the reels. When winning combinations are formed, they vanish, making way for new symbols to cascade into their positions. This keeps the action dynamic and allows for multiple winning combinations to occur within a single round. Central to the player's experience is the Progressive Multiplier feature, powered by a variety of colorful gems. These luminous gemstones come in four colors – green, blue, purple, and red – each offering escalating multiplier values, reaching as high as an impressive 1000x. On the reels of Gorgon’s Luck, any collected multipliers are combined, enhancing the outcome and adding a significant element of suspense to each sequence. The lore of Gorgon Medusa is further explored through the free spins feature, activated by landing four Scatter symbols anywhere on the reels. Players are granted 15 free spins, with the possibility to extend their gameplay by landing additional Scatters during the free spins mode. For those eager to confront Gorgon Medusa directly, the game provides both a buy free spins option and an enhanced super buy bonus. These features offer players immediate access to specially configured free spins rounds, where multipliers begin at elevated levels – ranging from x10 to x1000, delivering a more intense and impactful experience from the outset. Amusnet stated: “With its dark mythological theme, cascading mechanics, and powerful multiplier feature, Gorgon’s Luck stands out as a thrilling expedition into a world of ancient danger and hidden riches. Every spin is a step closer to glory, but only the bravest will dare to face the mighty Gorgon Medusa and live to tell the tale.” Cascades & Match 8: Winning symbols disappear, allowing new symbols to fall into their place, potentially leading to additional wins from a single spin. A winning combination consists of 8 or more identical symbols appearing anywhere on the reels. Free spins: 15 free spins are triggered by landing at least 4 Scatter Symbols in any position across the reels. This feature can be retriggered by landing an additional 3 Scatter symbols during the free spins round. Progressive multiplier: Available in both the Base game and free spins mode. There are four colors of multiplier gems, as follows: Green Multiplier gem – 2x, 3x, 4x, 5x, 6x, 8x Blue Multiplier gem – 10x, 12x, 15x, 20x Purple Multiplier gem – 25x, 50x Red Multiplier gem – 100x, 250x, 500x, 1000x If multiple multipliers appear after the cascading sequence concludes, their values are added together. Buy bonus: Allows the player to purchase 15 Free Spins for the cost of 100x the total bet. Super buy bonus: Allows the player to purchase: Super free spins x10 – 15 free spins with a multiplier ranging from x10 to x1000. Super free spins x25 – 10 free spins with a multiplier ranging from x25 to x1000. Super free spins x100 — 5 free spins with a multiplier ranging from x100 to x1000. Gamble: Players have the option to play and potentially multiply their winnings through the gambling feature. Jackpot cards: The jackpot cards bonus game is activated randomly during gameplay, offering players the chance to win jackpots. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.

美国环保署(EPA)刚刚将人的生命价值定为0美元。这不仅是道德危机——更是市场危机。

(SeaPRwire) -   在我最近的评论文章中,我论述了特朗普时代的政策如何将资本逐出资本主义,并指出市场若没有信任、透明度和共同目标就无法运作。自那以后,本届政府又采取了一步,将这一论点推向了其逻辑上——坦率地说,是令人恐惧的——下一步。 环境保护局(EPA)在撤销“危害认定”(Endangerment Finding)之前做了一件非同寻常的事情——他们修改了评估空气污染规则的方式,不再计算挽救生命和避免疾病的益处。消失的技术术语是“统计生命价值”(VSL)——此前衡量约为每人1170万美元。取而代之的是什么?什么都没有。零。正如New York Times报道的那样,在关于细颗粒物和臭氧的监管决策中,一条人命现在具有0美元的市场价值。 EPA的理由是官僚式的残酷——其影响是残忍而激进的。该机构声称量化健康益处过于不确定。然而,未经核实的行业合规成本却被方便地视为具体。需要明确的是,账本现在只计算公司支付的费用,而不计算人们失去的——哮喘发作、住院、寿命缩短或死亡。结果不是中立;它是严酷的意识形态。 如果一条人命没有经济价值,那么什么有呢?我们为什么还要有医疗保健系统?如果结果——人们活得更长、更健康——被认为是毫无意义的,那为什么还要在医院、药品或医疗研究上投入数万亿美元?按照这种逻辑,急诊室是沉没成本,预防性护理是奢侈的放纵。 将这种意识形态再推进一步,整个经济就会崩溃。如果人类没有内在价值,而企业仅从人类消费中获取价值,那么经济价值的总和也为零。恭喜:每个股票指数都应该以0美元交易;S&P 500成为一个哲学思想实验,而Bloomberg terminals则陷入存在主义的沉默。 这不是夸张。这是EPA和特朗普政府在人命价值问题上不可避免的数学结果。如果一家公司将有毒废物倾倒入当地河流,而您的孩子因此生病死亡,那么就没有价值损失,没有损害,没有责任——这是米尔顿·弗里德曼(Milton Friedman)成本外部化理论的最终理由。 正如University of Chicago气候学者指出的那样,从成本效益分析中移除健康益处并不会使监管更“客观”;它只是操纵了等式,使得污染变得廉价,而人们变得可有可无。 环境经济学家Michael Greenstone表示,这一改变可能导致空气质量恶化,削弱自1970年国会加强《清洁空气法》以来取得的成就——该法案使美国人的平均预期寿命增加了1.4年。“清洁空气是过去半个世纪政府政策的伟大成功故事之一,”Greenstone博士说。“而《清洁空气法》的核心思想是,当你让人们过上更长寿、更健康的生活时,这具有可以用金钱衡量的价值。” 人命价值为零的世界观与更广泛的特朗普主义项目完美契合。人们被简化为抽象概念或敌人。海地人。索马里人。记者。喜剧演员。音乐家。Stephen Colbert和Bad Bunny被赋予零价值,因为他们不方便、令人讨厌或对权力不够恭顺。特朗普圈子里有人有价值吗?Melania?Eric? 几十年来,成本效益分析——尽管不完善——一直被视为承认人类生命在经济决策中具有重要意义。给生命赋予美元价值绝不是为了贬低它;而是为了确保它不会被失去。移除这一价值并不会使政策更严谨——它使其在道德和伦理上变得空洞。 资本市场对信号极其敏感。当政府或明或暗地宣称人们不重要时,投资者应该倾听。因为一个将人命定价为零的经济体,最终也将一文不值。本文由第三方内容提供商提供。SeaPRwire (https://www.seaprwire.com/)对此不作任何保证或陈述。 分类: 头条新闻,日常新闻 SeaPRwire为公司和机构提供全球新闻稿发布,覆盖超过6,500个媒体库、86,000名编辑和记者,以及350万以上终端桌面和手机App。SeaPRwire支持英、日、德、韩、法、俄、印尼、马来、越南、中文等多种语言新闻稿发布。

SOFTSWISS Enhances CRM Operations with Automation

(AsiaGameHub) -   The company has enhanced its Casino Platform with Motion, a tool developed for CRM and retention teams. Press release.- SOFTSWISS has expanded its Casino Platform with Motion, a no-code workflow automation tool. Motion, designed for CRM and retention teams, minimizes the need for technical expertise in daily operations, enabling operators to independently and more rapidly deploy bonus campaigns, manage player segmentation, and assign tags to players. The impact of manual CRM processes on operator efficiency Many casino operators encounter similar operational challenges. Automating tasks like bonus distribution, segmentation, or player tagging typically requires technical input, setup assistance, or manual intervention. Teams often depend on configuration files, support from Technical Account Managers, or repetitive back-office tasks, which lead to delays in campaign launches and increased operational costs. For CRM and retention departments, this reliance on technical staff results in slower execution and reduced control over day-to-day player engagement strategies. Understanding Motion's functionality The Motion feature operates using three core components: a trigger, a condition, and an action. These elements collectively determine when a rule is activated, which players it affects, and the subsequent outcome. Operators can construct workflows through a visual interface by linking these three components. A trigger initiates the process, such as a player registering, making a deposit, or a scheduled event. Conditions specify the target audience for the rule, based on criteria like deposit amount, segment, country, or device. The action defines the automated result, which could be issuing a bonus, applying a tag, moving a player to a specific group, or sending a notification. Once activated, these rules execute automatically in real time without manual intervention. Motion does not require any additional integrations and can be implemented within one business day for operators already utilizing the SOFTSWISS Casino Platform. Suren Vardanyan, head of sales at SOFTSWISS Casino Platform, stated: “Motion addresses a prevalent operational hurdle for operators – the reliance on technical teams for routine CRM tasks. By empowering teams to define and execute player logic directly within the platform, it eliminates delays and manual steps. This allows CRM and retention teams to concentrate on strategy and player engagement, fostering a move towards greater autonomy where business teams can operate more swiftly and with less dependence on technical intermediaries.” Operators across over 130 casino projects are currently leveraging Motion to automate bonus mechanics, player tagging, and segmentation workflows for retention and reactivation campaigns. Initial outcomes indicate faster campaign deployment and a decreased need for back-office support, with teams expressing intentions to extend automation to additional player lifecycle scenarios. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.

DSTGAMING荣获2026年游戏科技奖在线赌场技术领域的新星奖

(AsiaGameHub) -   DSTGAMING has secured the Rising Star in Online Casino Technology title at the GamingTECH Awards 2026, a distinction that highlights its progress in platform performance and innovation. Press release.- DSTGAMING has been honored with the Rising Star in Online Casino Technology award at the GamingTECH Awards 2026, representing a significant milestone for the firm within the Central and Eastern European igaming industry. The GamingTECH Awards celebrate organizations that show tangible advancements in platform performance, technological development, and industry impact. The Rising Star category specifically honors companies that are building a robust reputation through consistent delivery and innovation. DSTGAMING’s achievement in this category highlights its ongoing commitment to enhancing its core platform features. The firm has been upgrading its white-label casino offerings by prioritizing operational flexibility, seamless integration, and system reliability, which allows operators to better respond to shifting market needs. As competition intensifies in both emerging and regulated markets, the importance of technology providers in facilitating efficient operations has grown. DSTGAMING’s platform is engineered to optimize backend workflows while ensuring performance stability, assisting partners in managing user engagement and business growth more successfully. The accolade also highlights the company’s initiatives to broaden its footprint beyond current markets, tailoring its solutions to satisfy the needs of a wider global audience. Through continuous refinement and development, DSTGAMING remains dedicated to aligning its technology with operational standards and industry expectations. The company stated: “This honor at the GamingTECH Awards 2026 marks a major milestone in DSTGAMING’s development, solidifying our status as a rising contributor within the online casino technology sector.” This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.

Adobe面临AI时代考验:创意经济是否仍需要它?

(SeaPRwire) -   在Adobe,人工智能时代是对一家以标志性创意工具为基础的公司能否足够快地重塑自我,在不失去那些让这些工具变得有价值的专业人士的情况下,仍然保持不可或缺地位的考验。 Anil Chakravarthy正处于这项工作的中心。这位前Informatica的首席执行官现在领导着Adobe的客户体验业务,因为该公司面临着保持在Photoshop、Illustrator和Acrobat等产品颠覆性浪潮之上的巨大压力。这种压力也体现在Adobe的股价上。尽管2026财年第一季度营收创下64亿美元的纪录,但其股价却下跌了,因为投资者担心快速发展的人工智能代理和其他新工具可能会削弱对传统按席位收费软件模式部分产品的需求。 这两种压力背后的担忧是相同的:Adobe必须跟上人工智能的步伐,同时又不损害那些依赖其软件处理关键业务功能的企业客户的信任。Chakravarthy提到了超级碗和奥运会这样的时刻,在这些时刻,Adobe系统需要在巨大压力下完美运行。他表示,在这些环境中,挑战在于确定公司哪些部分应该以人工智能的速度发展,哪些部分仍然必须以客户信任的速度发展。 “最快的人工智能模型和人工智能公司,我们姑且称它们以每小时100英里的速度前进,”Chakravarthy说。“客户则以每小时10英里的速度前进。” 在速度和信任之间挣扎 这种差距使Adobe处于一个困难的境地。如果它行动太慢,就有可能在被人工智能重塑的市场中显得过时。如果它行动太快,就有可能削弱大型客户仍然愿意付费的可靠性。在一个拥有3万多人的公司里,这种分歧可能会造成一种看似“鞭梢效应”的局面,因为团队被推着以人工智能的速度前进,但又不能破坏客户依赖的软件。 “如果我们只以他们的速度前进,那么我们将变得缓慢,三年后我们就不会是他们值得信赖的合作伙伴了,”Chakravarthy说。“如果我们完全以每小时100英里的速度前进,就像人工智能那样,并破坏一切,包括目前对他们有效的软件,那么三年后我们也不会是他们值得信赖的合作伙伴了。” 自Adobe上个月表示,长期担任首席执行官的Shantanu Narayen将在找到继任者后卸任以来,这种紧张关系变得更加显著。这次过渡将内部注意力集中在公司的未来是取决于保留其创意基因,还是取决于加大力度培养驾驭人工智能转型所需的企业纪律。 无论如何,随着Adobe努力满足企业客户的需求,安抚投资者,并留住那些担心公司优先考虑规模和效率而非工艺的创意社区,风险正在上升。 一家以两种速度前进的公司 Chakravarthy认为当前时刻是一个真正的平台转变,其规模堪比从大型机到客户机/服务器计算,再到互联网,以及现在的移动设备的转变。但这种转变对现有企业提出了一个更具颠覆性的问题。问题不再是软件是否包含人工智能。问题是,传统的SaaS产品在未来几年是否仍然感觉像新产品。 对Adobe而言,这意味着比产品更新换代更重要的事情。这家公司凭借用户直接控制的强大工具建立了它的帝国。现在正在成型的模式赋予软件在工作流程本身中更积极的角色,执行任务并推进工作,而不是在每一步都等待指令。 人工智能已经降低了内容制作的门槛。用户可以使用越来越多的工具,以惊人的轻松度生成图像、视频、文案和广告系列。随着这种能力的普及,问题将从谁能最快地制作内容,转变为为什么还需要昂贵、复杂的软件堆栈。 Chakravarthy的答案在于区分生成和执行。他承认,内容制作正变得越来越容易。将草稿转化为公司可以实际使用、信任、管理并识别为自己的东西则更加困难。这正是Adobe试图定位其价值的地方。 “基础能力越普及,区分和脱颖而出就越难,”Chakravarthy说。“而这正是我们相信我们将继续发挥至关重要作用的地方。” 关于什么仍然重要的争论 在这种观点下,人工智能并没有消除对软件的需求,而是将其价值转移到品牌一致性、工作流程集成、企业控制和创意独特性上。在一个充斥着强大模型和快速发展的初创公司的市场中,更有利的地位可能在于帮助客户大规模个性化内容而不牺牲质量。Chakravarthy认为,对于一家企业公司来说,这是一个比仅仅生产最便宜的图像或最快的草稿更持久的竞争领域。 这种逻辑在董事会层面可能是有道理的。但对于Adobe的许多核心创意用户来说,这并不那么令人放心,他们担心在试图服务所有人时,Adobe可能会削弱使其工具最初不可或缺的深度和控制力。创意人士对Adobe的生成式AI系统Firefly直言不讳,该系统用于创建和编辑其产品中的图像和其他内容。一些人质疑模型的训练方式,是否使用了受版权保护的作品,以及像这样的工具是否会降低人类创意劳动的价值。 这种紧张关系贯穿了公司在人工智能方面的公开立场。Adobe希望将其新工具定位为创意的加速器,而不是替代品。它希望承诺更高的速度,但又不暗示技能不那么重要;它希望吸引更广泛的用户群体,但又不向核心专业人士表明人工智能会贬低他们的工作。这些都是难以同时兼顾的立场,尤其是在人工智能经济正将软件公司推向自动化和规模化的时候。 尽管如此,Chakravarthy的赌注是,当每个人都能快速廉价地制作内容时,原创性、身份和品味就变得更加重要。在这个世界里,Adobe不需要通过成为唯一能生成内容的公司的方式来取胜。它需要通过帮助客户将生成的内容转化为他们自己独特的作品来取胜。本文由第三方内容提供商提供。SeaPRwire (https://www.seaprwire.com/)对此不作任何保证或陈述。 分类: 头条新闻,日常新闻 SeaPRwire为公司和机构提供全球新闻稿发布,覆盖超过6,500个媒体库、86,000名编辑和记者,以及350万以上终端桌面和手机App。SeaPRwire支持英、日、德、韩、法、俄、印尼、马来、越南、中文等多种语言新闻稿发布。

Slotegrator interviews Kate Chambers on cutting through the noise in the igaming industry

(AsiaGameHub) -   Kate Chambers, founder of The Gaming Boardroom, discusses the influence of AI on operations, growing regulatory complexity, and the significance of fostering confidence in strategic planning. Press release.- Modern igaming executives are faced with a deluge of data, analysis, and industry updates while needing to make quick, well-informed strategic choices. Kate Chambers, founder of The Gaming Boardroom and an ex-director at Clarion Gaming, has spent years guiding industry figures through this intricate landscape. In a conversation with Slotegrator, she talked about closing the divide between analysis and action, harnessing AI's potential, and why cultivating the correct professional connections is as vital as possessing the right technology. Kate Chambers' many years in leadership roles, which include developing ICE into a premier igaming event, demonstrate her focus on tangible benefits. “My key takeaway was that people aren't seeking content; they are seeking confidence. Be it a conference or a professional network, what individuals truly desire is the assurance that they comprehend the situation, are aware of the next steps, and will not be surprised,” she clarifies. Kate points out that AI is subtly transforming the sector — not via showy customer-facing features, but by enhancing the efficiency of solid operational processes. She states, “The operators gaining the most advantage are those employing AI to lessen the mental strain on their staff.” AI systems that sift through, condense, and highlight crucial information are revolutionizing decision-making processes, spanning from compliance checks to collecting competitive intelligence. Kate also stresses that technology by itself is insufficient. She believes that commercial relationships and professional circles continue to be essential: “The most effective strategy currently is a consistent online presence, being accessible in the places operators turn to for solutions, combined with targeted, high-value face-to-face interactions. Relying on just one of these is inadequate,” she observes. For the future, Kate pinpoints major trends influencing igaming: escalating regulatory demands, more forward-thinking methods for responsible gambling, and an increasing demand for leaders capable of steering their teams through evolution while maintaining a clear strategic direction. Read the full interview (https://slotegrator.pro/interview/kate-chambers/) to gain insights from Kate Chambers’ expertise and views on filtering out distractions, leading with assurance, and implementing strategy within a fast-evolving igaming sector. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.

BETBY Launches ‘Betby Predictions,’ the Industry’s First Fixed-Odds Prediction Markets Solution for Sportsbooks

(AsiaGameHub) -   BETBY has unveiled Betby Predictions, a novel fixed-odds vertical designed for non-sports events. This AI-powered solution allows operators to integrate markets covering cryptocurrency, finance, and entertainment directly into their existing sportsbook platforms. Press release.- BETBY has announced the debut of Betby Predictions, an innovative betting vertical that transforms global occurrences into fixed-odds markets. The product is now live, with its rollout across BETBY’s worldwide partner network anticipated in the coming days—marking a significant advancement in sportsbook engagement. As prediction markets continue to gain traction globally, existing solutions typically rely on exchange-based models that necessitate liquidity and complex user interaction. Betby Predictions adopts a distinct approach, delivering a fully managed, fixed-odds experience specifically crafted for sportsbook operators. With Betby Predictions, players can place wagers on a diverse array of non-sports events, including cryptocurrency, finance, technology, and entertainment, all within a familiar sportsbook interface. By eliminating the need for peer-to-peer trading and liquidity pools, BETBY empowers operators to offer prediction markets in a straightforward, scalable, accessible, and recognizable format. Kirill Nekrasov, head of innovation and R&D, stated: “Betby Predictions represents a natural progression of the sportsbook experience. We are extending the fundamental principles of betting to the world beyond sports. This initiative is about converting global moments into interactive opportunities for players, in a manner that is both scalable and responsible.” Unlike exchange-based platforms, Betby Predictions is seamlessly integrated into BETBY’s existing sportsbook ecosystem. Operators benefit from effortless deployment, centralized risk management, standardized settlement, and continuous market availability. The product is driven by AI-powered content generation, supported by a dedicated team that monitors global events and creates markets in real time, facilitating hundreds of new markets each week. Crucially, Betby Predictions has been engineered with robust internal safeguards. BETBY retains complete control over market creation, ensuring that all content is meticulously curated and reviewed, with a clear commitment to responsible and appropriate market selection. The platform explicitly excludes highly sensitive or controversial subjects, such as geopolitics, active conflicts, war-related outcomes, or events involving human suffering. Additionally, all markets are subject to human oversight, with AI utilized to identify trends rather than autonomously publish content. Given that sports betting is often influenced by seasonal calendars, Betby Predictions introduces a 24/7 engagement model, enabling operators to monetize global news cycles and attract new audiences beyond traditional sports bettors. The launch of Betby Predictions reinforces BETBY’s position at the forefront of sportsbook innovation, offering operators a powerful new avenue to expand their product portfolio and capture the growing demand for non-sports betting experiences. Interested in boosting your operations with advanced prediction tools? Reach out to info@betby.com to learn more about the BETBY Prediction tools. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.

DSTPLAY Recognized as a Rising Star in Casino (Operator) at SBC Awards Europe 2026

(AsiaGameHub) -   DSTPLAY has earned a nomination for the Rising Star in Casino (Operator) award at the SBC Awards Europe 2026, a testament to its expanding influence and the growth of its casino gaming library. Press release.- DSTPLAY has been named a finalist in the Rising Star in Casino (Operator) category for the SBC Awards Europe 2026, underscoring its rising profile and activity within the highly competitive igaming sector. The SBC Awards Europe serves as a gathering for prominent operators, suppliers, and service providers to celebrate excellence across the gaming industry. The Rising Star category honors organizations that have successfully entered the market and built significant momentum in a brief period. DSTPLAY has been steadily broadening its casino content offerings, prioritizing immersive gameplay backed by dependable technical stability. Its titles are crafted to satisfy the demands of contemporary players, ensuring seamless functionality across a variety of devices and platforms. In addition to its content creation efforts, DSTPLAY is bolstering its operational presence through strategic partnerships and expansion into new territories. This strategy allows the firm to cultivate a more varied footprint while catering to diverse regional preferences and market trends. The company’s strategy focuses on merging inventive game design with consistent delivery, helping operators improve their portfolios with content that drives both player engagement and retention. By balancing innovation with operational reliability, DSTPLAY continues to solidify its standing in a rapidly evolving industry. The company stated: “Securing a nomination at the SBC Awards Europe 2026 marks a significant milestone in DSTPLAY’s growth trajectory, as we continue to scale our operations and gain visibility within the international igaming market.” This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.

Single Arena Event

(AsiaGameHub) -   2025 FIBA tournaments drew a record-breaking online viewership, acting as a prelude to the 2026 FIBA Women’s Basketball World Cup qualifiers currently underway across five continents. Press release.- This year will be remembered for a long time to come. FIBA packed it so full of action that fans barely had time to switch between venues – from Asia to Europe, from Africa to the Americas. Tense finals, high-stakes closing minutes, and matches where victory was decided in the final seconds. These aren’t just stunning clips for a highlight reel. They’re living proof: elite basketball attracts millions of engaged fans. 2025 FIBA tournaments attracted record-breaking online audiences. Live broadcasts were watched by viewers from dozens of countries, with in-arena stands buzzing and erupting after every upset result. The energy of these events doesn’t just inspire fans – it converts into real traffic and revenue for those ready to seize the opportunity. But the 2025 season was only a warm-up. This year has begun – and it is set to be a turning point. The 2026 FIBA Women’s Basketball World Cup is turning the entire planet into one single arena: qualifying matches are currently underway in Asia, Europe, North and South America, and Africa. Each region has its own compelling drama, its own favorites, its own underdogs, all competing for a spot at the World Cup. These matches aren’t just followed by fans – the entire industry market is watching closely. Surges of traffic brought by events like this don’t wait. They arrive and fade quickly. Success goes to those who position themselves ahead of time. The next wave of traffic won’t wait. 1xPartners is for those who get in early. Professional tools, data analytics, and live support help turn every traffic peak into tangible results. The best entry point is right now, while the qualifiers are still underway! This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.

Search Ongoing for Second Suspect in $1.3 Million Missouri Casino Heist

(AsiaGameHub) -   A strange daylight heist occurred at the Isle of Capri Casino in Missouri last week, resulting in the arrest of a security guard connected to the crime. Authorities are still actively searching for a second suspect who escaped with nearly $1.3 million from the casino. An Inside Man Makes All the Difference The robbery appeared to be proceeding as planned, and the perpetrators might have successfully evaded capture or identification for a significant period. However, a casino patron stepped in to confront the thieves. This intervention allowed police to apprehend 21-year-old Benjamin Michael-Dass Charles, who was employed as a security guard at the facility. His accomplice, 20-year-old Hollis C. Vanleer Jr., remains at large, and the Missouri State Highway Patrol is currently working to take him into custody. The incident unfolded in broad daylight at 2:13 pm when two masked individuals armed with AR-15-style rifles entered the casino. The suspects, believed to be Vanleer and an associate, quickly accessed the casino’s bank area and filled a duffel bag with $1,276,000. As they neared the exit, a customer intervened and tackled one of the men. The second suspect returned and struck the patron in the face until his partner was able to break free. The pair fled in a 1998 Ford Taurus, which was later discovered abandoned in Howard County. Inside the vehicle, investigators found a receipt for a purchase made with a card belonging to Charles, enabling officers to identify at least one participant and arrest him on Friday, March 27. The Jig Is Up for the Security Guard Charles was working his shift during the robbery, which was part of the scheme. He is considered the mastermind behind the operation, particularly since a weapon registered to him was recovered from the abandoned getaway car. Charles spent approximately a month planning the heist, including coordinating his accomplices' movements on the gaming floor and determining the optimal time to strike. Police also discovered explosive devices in the vehicle, which Charles stated were intended to serve as a diversion. Regarding the stolen money and the rifles, Charles confessed to transporting them out of state. He faces charges of first-degree robbery, first-degree assault, armed criminal action, possession of explosive weapons, and tampering with physical evidence, while the search for his accomplices continues. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.

Nepal’s Prime Minister, Former Rapper, Blocks Access to Gambling Sites

(AsiaGameHub) -   Nepal's newly appointed prime minister, 35-year-old former rapper Balendra Shah, assumed office on Friday, March 27. His first major action was a directive to shut down online betting platforms and applications. Fulfilling a campaign pledge, Balen has ordered a block on internet gambling as part of a larger effort to enhance governance and oversight. The Ministry of Communications and Information Technology is tasked with implementing this order and ensuring operators are restricted within the nation. Although gambling is already prohibited in Nepal, the prime minister is focusing on preventing international operators from targeting local residents despite existing bans. This initiative addresses rising worries regarding the social and financial consequences of online wagering, especially for the youth. The prime minister demanded access be blocked within 24 hours, signaling a push for immediate action. Internet Service Providers (ISPs) must now execute this order to stop citizens from reaching gambling portals. The success of this initiative will hinge on the speed at which authorities can detect illicit sites and mandate ISP restrictions. Conversely, unauthorized websites, particularly those determined to reach players, will likely circumvent these measures by utilizing mirror sites or changing domains. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.

BetMGM Discontinues Credit Card Acceptance, Blocks New Applications

(AsiaGameHub) -   BetMGM has formally discontinued the use of credit cards for its sportsbook and online casino services. The operator confirmed that, effective Tuesday, March 31, it is blocking all new credit card registrations. BetMGM Ends New Credit Card Use – Begins Phasing Existing Ones Out Users who have previously deposited bonuses or funds using their current credit cards will be permitted to use those balances before their cards are also deactivated. This process will be gradual, but BetMGM has taken a firm stance, aligning with a broader industry movement where other gambling giants are also abandoning this payment method due to consumer protection concerns. However, the move to halt credit card use is driven by a more extensive business logic. BetMGM was recently penalized $100,000 in Pennsylvania after the state's gaming board found that thousands of accounts were fraudulently opened using stolen identities. Eliminating credit card payments will assist BetMGM in addressing comparable fraud incidents going forward. Restricting this deposit option would directly enhance consumer safety and also complicate efforts for bad actors to exploit stolen information. Deeper Business Rationale as Credit Cards Ban Is Good for Companies From a financial perspective, firms also have minimal incentive to avoid this course of action. Per Citizens JMP Securities analyst Jordan Bender, DraftKings, which ceased taking credit card payments in September, has seen no major negative fallout. The industry consensus is that prohibiting credit cards does not materially affect company profitability. FanDuel and DraftKings already function in several jurisdictions that prohibit credit cards for funding gambling accounts, including Massachusetts, New Hampshire, Oregon, Rhode Island, and others. While a credit card ban offers public relations benefits, it primarily fulfills a more significant regulatory and financial objective for gambling operators. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.

VICI Intends to Acquire Alberta Casino Assets in a $144 Million Transaction

(AsiaGameHub) -   VICI Properties, an experiential real estate investment trust listed on the S&P 500, has reached an agreement to acquire the real estate assets of three casino locations in Alberta, Canada, in a transaction valued at $144.4 million (CAD 200.6 million). New Rent Underway This acquisition, encompassing the Deerfoot Inn & Casino, the Great Northern Casino, and two limited-service hotels adjacent to the Great Northern Casino, is connected to Pure Casino Entertainment Limited Partnership's (PURE) proposed private acquisition of Gamehost. Upon closing, these properties will be integrated into VICI's current master lease with PURE, a step projected to boost annual rental income by $11.6 million (CAD 16.1 million), calculated using an 8.0% acquisition capitalization rate. As per the revised lease agreement, rent will increase by 1.0% commencing on the first February 1st following a full year after the deal's close. Subsequent rent escalations will adhere to the existing formula in the PURE master lease, increasing by either 1.5% annually or according to the Canadian consumer price index, whichever amount is greater. The lease's duration will also be lengthened, establishing a 25-year initial term and granting the option for four five-year renewal periods. The lease obligations will remain guaranteed by Indigenous Gaming Partners. Pending Approvals and Closing Requirements Subject to obtaining "customary regulatory approvals and closing conditions," the transaction is anticipated to be finalized by mid-2026. VICI intends to finance the purchase through a combination of "cash on hand and drawings under its existing multicurrency revolving credit facility." The company stated that the acquisition is expected to be immediately accretive to its earnings upon completion. John Payne, president and chief operating officer of VICI Properties: "We are very excited to deepen and expand our presence in the Canadian gaming market, a very steady and stable gaming jurisdiction, alongside an existing partner." "Having worked alongside IGP and PURE, we have seen firsthand their ability to operate and grow a best-in-class gaming platform, and we are proud to continue supporting that growth as their real estate partner and capital provider," he added. In addition to this announcement about the Canadian assets, VICI has also released a Transaction Overview presentation. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.

Lisa of Blackpink to Become the First K-Pop Star with a Las Vegas Residency

(AsiaGameHub) -   Las Vegas is set to welcome Lisa, the Blackpink member and K-Pop artist. This engagement marks the first residency for a K-Pop star in Sin City and has been aptly titled “Viva La Visa.” The shows will take place across two weekends at the Colosseum in Caesars Palace – on November 13-14 and November 27-28. Lisa brings a strong repertoire for fans, including her solo album "Alter Ego" from last year and a recently released EP titled “Deadline.” Las Vegas residencies have consistently attracted both tourists and performers who are comfortable with repeated shows in one venue. Metallica recently announced their own residency at The Sphere, scheduled to begin on October 1, 2026. Earlier this year in February, the Backstreet Boys confirmed a third extension of their residency at the same venue. Artists from across the globe have made it a tradition to perform regularly in Las Vegas. Bruno Mars, a frequent performer in the city, was once the subject of rumors alleging he owed MGM Resorts International a significant gambling debt, a claim that was denied by both the singer and the resort. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.

Confirmed: Super Bowl Set to Return to Las Vegas in 2029

(AsiaGameHub) -   Las Vegas will play host to the Super Bowl in 2029, as Allegiant Stadium has been selected to hold the game for the second time after its first hosting gig in 2024. The Decision Is Official NFL team owners voted to approve the widely anticipated choice during a gathering in Phoenix, confirming a result many insiders had predicted for months. That inaugural Las Vegas-hosted Super Bowl ended with Kansas City beating San Francisco 25-22 in overtime, and the event left a lasting positive impression on league leadership. For many years, though, the NFL avoided holding the event in Las Vegas, primarily due to concerns related to legalized sports wagering. But stances have evolved as the city has steadily developed into a leading national sports hub. “We’re Excited to Bring the Super Bowl Back to Las Vegas” Commissioner Roger Goodell expressed enthusiasm for the announcement, citing the city’s proven capacity to execute large-scale, high-profile events. “We’re excited to bring the Super Bowl back to Las Vegas and provide our fans another incredible experience in one of America’s greatest sports and entertainment destinations,” he said. Goodell also emphasized the positive impact of the 2024 event. “Super Bowl LVIII demonstrated the scale, energy, and hospitality the city brings to global events, and we look forward to working alongside the Las Vegas Convention and Visitors Authority, the Raiders, and the community to deliver an even greater experience this time around.” The NFL’s upcoming Super Bowl hosting lineup is already fully locked in, with California set to host next year’s game in Inglewood, followed by Atlanta in 2028, before Las Vegas takes its turn as host in 2029. “A Testament” to the Raiders, the NFL, and the Community Raiders owner Mark Davis attributed the return of the game to years of coordinated planning and cross-group collaboration. “It’s a testament to the Raiders, the LVCVA, civic leaders, the community, and the NFL working together as one,” he said. “Super Bowl LVIII set a high bar, and for Super Bowl LXIII we are committed to raising it even further.” Las Vegas has built a strong reputation as a dependable host for major sporting events. Since the Raiders relocated to the city in 2020, it has also hosted the 2022 NFL Draft, and is scheduled to put on a number of other high-profile events in the coming years, including the College Football Playoff national championship and the Final Four. NFL executive Peter O’Reilly stated that the success of Las Vegas’ first Super Bowl made the approval decision an easy one. “Clearly, Super Bowl 58 in Las Vegas was a tremendous success,” he said. “Every element of that, everything that Las Vegas brought to bear, the energy, the size, the scale, the hospitality. That’s why Las Vegas is the host of so many premier sports and entertainment events,” added O’Reilly. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.

Players Achieve $113K Jackpot On Wheel of Fortune At Mohegan Sun

(AsiaGameHub) -   Now that IGT’s Wheel of Fortune has marked its 30th year, the iconic game continues to deliver huge prizes to lucky winners. The latest big win took place at Mohegan Sun Casino, where two players were playing the slot, and a $1.25 wager turned into a $113,896.93 jackpot.  Come celebrate with us as we congratulate Joseph & James, who turned a $1.25 spin into a $113,896.93 jackpot on one of our Wheel of Fortune slot machines! pic.twitter.com/KDqVtBFWuk— Mohegan Sun (@MoheganSun) March 29, 2026 The pair from Connecticut celebrated their win with a photo opportunity, posing with an oversized ceremonial check and the iconic Wheel of Fortune slot machine in the background. Mohegan Sun shared the good news on social media platform X.  Amusingly, the two players initially thought the jackpot was a malfunction, but a casino staff member confirmed to them that everything was correct.  Earlier this year, a player in Mississippi turned their $3 bet into a $1.1-million payout on the game, adding another name to the list of millionaires created by this 30-year-old blockbuster slot game. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.

New York Moves to Curb Youth Betting and AI in Gambling Reform

(AsiaGameHub) -   New York is gearing up for a comprehensive revamp of its sports betting regulations, prioritizing the protection of minors and mitigating the dangers associated with compulsive gambling. Spearheaded by Governor Kathy Hochul, this initiative implements a combination of technological barriers and enhanced supervision for betting operators throughout the state. New York Considers Biometric Checks and AI Restrictions in Gambling Enforcement These proposals arise from increasing anxiety regarding the swift expansion of mobile wagering apps, which officials fear are highly visible and accessible to younger demographics. State authorities contend that although wagering is limited to individuals 21 and older, minors have successfully circumvented these rules, frequently by utilizing accounts registered to another person’s identity. To seal these loopholes, regulators are evaluating a range of measures focused on identity verification. A primary consideration is the implementation of biometric authentication, mandating that users verify their identity both during account creation and prior to placing wagers. Further safeguards might involve device registration protocols and location monitoring intended to detect irregular access patterns or concurrent logins from geographically distant areas. A significant component of the strategy involves a proposed prohibition on utilizing artificial intelligence for marketing activities. Regulators worry that AI mechanisms used to customize promotions and recommend bets could negatively impact susceptible individuals. Within the new regulatory structure, operators would retain the ability to analyze user behavior for safety monitoring, but they would be barred from swaying betting choices via personalized incentives. New York Proposes Stepped Interventions for Hazardous Gambling Habits The regulatory updates also establish a systematic method for detecting risky gambling behavior. Operators would be mandated to intervene upon the activation of specific predefined “activity triggers” associated with emerging patterns. These indicators might include substantial deposits made in brief timeframes, frequent withdrawal cancellations, or sudden spikes in gambling duration. Upon the activation of a trigger, operators would be required to adhere to a tiered response protocol. The first phase would entail distributing details regarding responsible gambling resources. Should the problematic behavior persist, users could be compelled to view educational content. In escalated scenarios, operators would establish direct outreach and potentially suspend accounts. Continued warning signs could result in account termination and referrals to professional assistance programs. The accountability measures outlined in the proposals reach beyond just the operators. Adults discovered to have facilitated underage gambling risk being barred entirely from engaging in any legal gambling activities within the state. The New York State Gaming Commission has initiated a public consultation on the draft regulations, soliciting input from industry players, advocacy organizations, and citizens. The consultation window is scheduled to remain open until mid-May. Officials characterize the initiative as a component of a larger strategy to balance the financial advantages of legalized wagering with the imperative to protect public health, especially given the ongoing expansion of digital gambling. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.

Analysis: 83% of US iGaming Operators Lack Licenses

(AsiaGameHub) -   Blask has published a fresh analysis of the North American online gambling sector, revealing that offshore operators still capture the majority of market value across both the US and Canada, even as regulated brands continue to expand. US.- Blask, an AI-enabled analytics platform focused on the igaming and gambling market, has released its 2025 assessment of the US and Canadian online gambling ecosystem, with specific emphasis on the scale of offshore operations and the performance of regulated operators. Findings from the report indicate that 83 percent of operators catering to US players do not hold valid US licenses, with 290 out of 362 total operators operating as offshore platforms. No US regulatory jurisdiction has fully eliminated offshore gambling activity, as regulation adjusts market balance rather than erasing unlicensed competition entirely. Blask calculates that the total US online gambling market hit $79.8 billion in Competitive Earning Baseline (CEB) in 2025. Licensed operators claimed $25.2 billion of that sum, while $54.6 billion flowed to offshore platforms. This marks a 3 percent year-over-year increase for offshore operators, compared to a 20.6 percent annual rise for domestic licensed providers. Four in every five operating brands are based offshore, and three of the top five highest-earning operators by CEB lack US licenses. Bovada sits at the top of the rankings with nearly a quarter higher CEB than FanDuel; BetOnline and MyBookie round out the offshore dominance of the top five spots. Both FanDuel and DraftKings recorded double-digit growth over the period. A number of US markets have no legal online gambling frameworks in place, while many regulated states restrict legal online gambling exclusively to sports betting. 60 percent of all gambling value in New York flows to offshore operators, while that figure rises to 83 percent in Ohio, and a combined $10 billion in gambling revenue goes entirely to offshore platforms across California and Texas. States with full regulation covering both sports betting and online casino perform far better: New Jersey and Michigan capture 75 percent of all gambling revenue through domestic licensed operators, demonstrating that comprehensive regulatory rules drive higher channelization of players to legal platforms. Lottery is the most frequently searched gambling category when measuring generic search terms. Within the live dealer segment, blackjack and roulette are the most popular offerings. Interest in online casino is primarily driven by slots and Plinko, while football ranks as the top sport for online betting activity. Canada establishes itself as a global igaming powerhouse Canada has become one of the fastest-growing online gambling markets worldwide. The report estimates that the country’s online gambling market reached $9.5 billion in 2025, making it the third-largest online gambling market globally, trailing only the US and the UK. Offshore operators saw their market share grow 40 percent in year-on-year terms vs a 23 percent annual rise for regulated operators, with 63 percent of all operating brands in the country based offshore. The top five operators claim over 60 percent of the total market, led by offshore platforms Stake and Roobet. Ontario accounts for 85 percent of the country’s total regulated market, but the average province with a monopoly gambling model sees 76 percent of its gambling value go to offshore operators. Quebec, even with its dominant local operator, sees 83 percent of its gambling revenue flow offshore. The province of Alberta is preparing to roll out a competitive market modeled after Ontario’s system in 2026. Currently, PlayAlberta, the province’s official regulated gambling platform, captures only roughly 12 percent of Alberta’s total online gambling market. According to Blask, if Alberta successfully replicates Ontario’s open-market framework, the balance between regulated and offshore operators across Canada could shift dramatically. The Blask report states: “With 230 active brands vying for market share, the country pairs strong consumer demand with a highly dynamic competitive landscape. For operators, affiliates, and investors, the core takeaway is clear: Canada’s market size is already among the world’s largest, but its regulatory fragmentation continues to shape where revenue ultimately flows.” This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.

雪莉·桑德伯格任命一位25岁年轻人领导Lean In,她的计划是缩小AI领域的性别差距

(SeaPRwire) -   女性在人工智能(AI)的采用方面正落后于男性,前Meta首席运营官Sheryl Sandberg深知这一点。因此,她正重新聚焦其女性领导力非营利组织Lean In,致力于缩小人工智能性别差距——并任命一位25岁的年轻人来领导这项工作。 Lean In对1000名美国成年人进行的一项新调查显示,33%的男性每天使用人工智能,而女性为27%。 Sandberg告诉,虽然差距正在缩小,但即使是微小的差异也可能随着时间的推移产生巨大的影响。 “我们都知道人工智能已经开始并且有能力改变我们的工作方式、谁在劳动力队伍中、我们的生活方式以及我们的沟通方式,”Sandberg说。 3月24日,Sandberg宣布25岁的Bridget Griswold(前Meta产品经理)成为Lean In的新任首席执行官。尽管Griswold的年龄和有限的非营利组织经验受到公众批评,Sandberg表示,该非营利组织正在寻找一位拥有产品背景的“人工智能原生代”,而Griswold正符合这一要求。 此次任命正值动荡时期:《华尔街日报》最近报道称,包括Lean In在内的Sandberg Goldberg Bernthal Family Foundation在过去一年中通过裁员和自愿离职裁掉了四分之一的员工。 Lean In转向人工智能之际,根据该组织2025年《职场女性》报告,只有一半的公司优先考虑女性的职业发展,超过30%的公司对提升有色人种女性职业发展的重视程度很低或根本不重视。女性的工作被人工智能自动化的可能性是男性的三倍——而她们在人工智能领导和开发领域的代表性不足加剧了这种脆弱性。 研究发现,女性比男性更有可能在面对人工智能时感到受到威胁、不知所措,并感觉自己像是在“作弊”。她们也更有可能因为伦理和准确性问题而避免使用人工智能。 “这些都是很好的担忧,女性关心伦理和不作弊是很棒的。但真正令人担忧的是,这可能会无意中导致女性使用人工智能的频率低于男性,”Griswold告诉。 调查发现,男性因使用人工智能而受到表扬的可能性高出27%,而女性获得管理者支持使用人工智能的可能性则低23%。 “那些鼓励男性使用人工智能而不鼓励女性的管理者——他们可能甚至不知道自己在这样做,”Sandberg说,并补充说,针对女性的偏见通常是无意的。“当你揭示这些偏见时,当你告诉人们,告诉管理者,看,总体数据显示你比女性更鼓励男性——这是纠正这种偏见的第一步。” Lean In的新时代 Griswold于1月加入Lean In,担任产品和人工智能负责人,并于3月接替了长期担任首席执行官兼联合创始人Rachel Thomas。她说,为了实现Lean In让更多女性进入领导层的目标,她们需要使用人工智能。 “我们希望Lean In能够成为一个鼓励(年轻女性)使用人工智能并真正(产生)实际成果的地方,”她说,并补充说,她希望Lean In能成为女性建立自信、加速职业生涯的地方。 “我们需要确保我们专注于帮助下一代女性领导,而产品和人工智能将对此至关重要,这也是Bridget能够担任领导角色的众多原因之一,我们非常幸运,”Sandberg说。本文由第三方内容提供商提供。SeaPRwire (https://www.seaprwire.com/)对此不作任何保证或陈述。 分类: 头条新闻,日常新闻 SeaPRwire为公司和机构提供全球新闻稿发布,覆盖超过6,500个媒体库、86,000名编辑和记者,以及350万以上终端桌面和手机App。SeaPRwire支持英、日、德、韩、法、俄、印尼、马来、越南、中文等多种语言新闻稿发布。

现在是时候在学校禁止使用智能手机了

(SeaPRwire) -   最近一项研究显示,美国学生在校期间平均每天使用手机64次,这会破坏专注力和认知能力 想必我们都见过这样的场景:一位焦头烂额的任课教师试图维持课堂秩序,却发现大多数学生都盯着自己的智能手机,而非布满灰尘的黑板。社交媒体对老少人群心智的危害已有大量文献记载,而学生在手持设备上花费的时间也随着每一项新研究的开展不断增加。 北卡罗来纳大学教堂山分校的研究人员追踪了中学生和高中生的实时手机使用习惯,发现了一个理应让所有教师和家长感到不安的结果。在校期间的每一个小时都有学生使用手机,参与研究的学生中没有一人能在整个上学日不碰手机。毫不意外的是,使用手机最频繁的学生,自我控制能力也明显更差。 这项发表在JAMA Network Open上的最新研究,连续两周追踪了79名11至18岁学生的手机使用习惯,发现普通青少年仅在校期间的屏幕使用时间就超过整整两小时——这大约占他们每日总手机使用时长的三分之一,也超过了整个上学日的四分之一!但更令人不安的发现并非学生使用手机的时长,而是学生频繁拿起设备的频率,以及这种下意识的冲动习惯似乎与专注力水平息息相关。 就像婴儿伸手去拿心爱的安抚毯一样,学生们在校期间平均每64次拿起手机,而那些最频繁触碰设备的学生,在衡量专注力和自我控制的标准测试中得分也更低。该研究不仅揭示了手机与分心之间的关联,还证实了强迫性使用手机与青少年学习和成长所需的心理自律之间的联系。 “这相当令人担忧……问题太过严重,不仅因为这会让学生错失课堂上的学习机会,”睡眠专家、Stony Brook’s Renaissance School of Medicine教授劳伦·黑尔(Lauren Hale)在接受The 74采访时表示。 “他们还错失了与同龄人进行真实社交互动的机会,而这在人生关键的成长阶段同样具有宝贵价值。” 说智能手机已经成为青少年日常生活中无处不在的存在,都算是轻描淡写。截至2024年,超过95%的美国青少年表示自己拥有手持设备,近一半的人称自己“几乎时刻在线”。该研究的作者旨在探明这种如同毒品般让数百万用户上瘾的无处不在的力量,会如何影响青少年的发展,“尤其是在学校这类旨在培养持续注意力、学术参与度和社交成长的环境中”。 The authors of the study wrote: “Developmental theories of self-regulation suggest that adolescence is a period of heightened vulnerability to distraction, given ongoing maturation of prefrontal cognitive control systems alongside sensitivity to rewarding social information. The constant availability of smartphones therefore will increase social media distraction during school hours, creating unique challenges for adolescents’ ability to regulate attention and maintain focus on academic tasks.” In other words, teachers face greater obstacles than ever before when it comes to controlling their classrooms. Needless to say, teachers should not be required to compete against smartphones in the classroom. Across the study, phone use was monitored during every hour of the school day, from 8 a.m. until the final bell at 3 p.m. On average, screen time increased progressively from about 16 minutes at 8 a.m. to more than 22 minutes by 2 p.m. One particularly distracted student racked up more than five hours of phone use during school across the study period. Students in high school accessed their smartphones significantly more than middle schoolers, averaging roughly 23 minutes of screen time per hour compared to about 12 minutes for younger students. Researchers also monitored which apps were getting the attention. It’s no surprise that social media behemoths, including Instagram, TikTok, and Snapchat, combined with entertainment apps like YouTube, accounted for almost 70 percent of total school-hours screen time. Incredibly, students averaged about 75 minutes on social media during the school day and nearly 50 minutes on entertainment apps, the report showed. Did all of this screen time negatively influence the ability of students to concentrate? To find out, researchers tested the high school student’s concentration using a go/no-go task, a standard exercise in which participants are instructed to activate a button in response to one image but hold back when they see another. This test measures a person’s ability to override an automatic impulse, a key attribute of self-control. Among those examined, students who picked up their phones more often during school performed worse. The results of the study will assist school administrators and parents in the ongoing debate as to whether or not smartphones should be banned from school. Some nations, meanwhile, have gone further. Australia has banned children under 16 from registering on social media and Malaysia introduced a similar ban in January. The European Parliament is openly discussing following the example of these two countries. Perhaps we should end here with a quote by Steve Jobs, the founder of Apple, who allegedly said his children were not allowed to use smartphones and computers, “because it takes two weeks to become an advanced user, but a childhood spent staring at screens costs something far more valuable: time for real development.” 本文由第三方内容提供商提供。SeaPRwire (https://www.seaprwire.com/)对此不作任何保证或陈述。 分类: 头条新闻,日常新闻 SeaPRwire为公司和机构提供全球新闻稿发布,覆盖超过6,500个媒体库、86,000名编辑和记者,以及350万以上终端桌面和手机App。SeaPRwire支持英、日、德、韩、法、俄、印尼、马来、越南、中文等多种语言新闻稿发布。